View all by joedaywalt
joedaywalt
Follow joedaywalt
Follow
Following joedaywalt
Following
Add To Collection
Collection
Comments
Devlog
Lamplighter [Prototype]
←
Return to Lamplighter [Prototype]
Devlog
0.0.27 - some UI and AI fixes, plus some other polish
December 31, 2021
by
joedaywalt
Since 0.0.24, I’ve been hacking away at random stuff that has been bugging me about the game. Still very much in the prototype stage, but what’s there should work better now. Let’s start with th...
Continue reading
0.0.24 smoothed out transitions, plus a tiny sprite change
December 16, 2021
by
joedaywalt
Alright, so I pushed like three or four versions recently, each with a few small changes–and then fixes to the previous versions where things broke. Big fix in 0.0.24 specifically is that if you get...
Continue reading
0.0.19 adds a timer bonus
July 28, 2021
by
joedaywalt
Hey! Just one thing this week: there’s a level timer now. You can score extra points for getting down the stairs sooner. There’s a double-bonus, for very fast clears and the single for times you c...
Continue reading
0.0.18 gets rid of the no-fuel softlock!
July 21, 2021
by
joedaywalt
More pretty big changes this week, having to do with how fuel is used, what happens when you run out, and how your fuel use is scored: There’s a mandatory manual at the end of level 1 if you don’t...
Continue reading
0.0.17, which has new levels and more!
July 14, 2021
by
joedaywalt
This week’s patch includes some new levels in place of the old ones. Level 1 should look pretty familiar, but has been simplified to drive home the importance of the larger lamps over the smaller on...
Continue reading
0.0.15(16) has new controls, enhanced bat AI, and more!
July 03, 2021
by
joedaywalt
1
Last week I said this week’s big change would be bats fearing fire. That’s in here, but there’s a bunch of other stuff, too. More important than pyrophobia is probably the first thing on this li...
Continue reading
0.0.14, where the interactions ramp up a bit
June 23, 2021
by
joedaywalt
This week’s release expands on some of the interaction changes from last time. Try using your cane and lantern in new ways you haven’t! But don’t get mad if the boss docks your pay! For next wee...
Continue reading
0.0.13, which took longer than expected
June 13, 2021
by
joedaywalt
1
This release includes some completely new gameplay! Instead of just swinging your lantern at the lamps to light them, you now carry a light cane. To light a lamp, you must: Press use-lantern and use-c...
Continue reading
0.0.12 New Gameplay Pt 1 - Continuous Fuel Burn
May 21, 2021
by
joedaywalt
Hey! I’ve got part of the big gameplay changes up for you to try! Now, your fuel burns continuously while you explore the dungeon, meaning you’d better keep moving if you want to keep lighting lam...
Continue reading
0.0.11 - Gamepad interaction prompts and including the TPL file
May 13, 2021
by
joedaywalt
I released this quick and small update to get the third-party license info into the Windows deliverable. The only other player-facing change is that if you’re using a controller, your interactivity...
Continue reading
Third-party licenses
May 13, 2021
by
joedaywalt
I happened upon something I wasn’t previously aware of: Godot games have some license-displaying requirements. I’ll include the text file with the Windows build shortly; let this suffice for the w...
Continue reading
0.0.10 - There's a web version!
May 12, 2021
by
joedaywalt
Just one big front-facing change this week: there’s a web version of the game here on itch.io now! Other than that, I spent the week automating the build process. I’ve pretty much got it down to a...
Continue reading
0.0.9 - Volume sliders, WASD, and more
May 05, 2021
by
joedaywalt
Some biggish stuff this week: Added an options menu where you can affect the volume levels of the game–just the usual master, music, and effects settings. These will persist between sessions; the co...
Continue reading
0.0.8 - Scare the bats! But also beware the bats.
April 28, 2021
by
joedaywalt
Following some feedback from Discord member x34uvc, I added a way to get those pesky bats out of the way faster! Pressing spacebar (or button 1 on the gamepad) will swipe your lamp, frightening nearby...
Continue reading
One more small tweak to help you find your way.
April 22, 2021
by
joedaywalt
This week’s patch has just one change. There are now guidelines on the dungeon floor that link the relevant torches to the door. Now, that probably sounds hand-hold-y, but you’ll see when you play...
Continue reading
One week in, some small updates
April 14, 2021
by
joedaywalt
First, thanks to everyone who has tried the game so far and give feedback! I’ve made a few tweaks over the course of the week in response: The game audio was lowered to match industry standards in r...
Continue reading