0.0.13, which took longer than expected
This release includes some completely new gameplay!
Instead of just swinging your lantern at the lamps to light them, you now carry a light cane.
To light a lamp, you must:
- Press use-lantern and use-cane at the same time to light the cane. (Requires fuel.)
- Press use-cane to swing your lit cane at the unlit lamp. Be quick, the cane doesn’t stay lit for too long!
The goal here–and I’m still tweaking this–is to be able to conserve fuel by using a single cane-light to light multiple lamps. Clever management will keep your lantern on and net you more pay from the boss!
The other cool thing this enabled on the backend is checking for which item is interacting with various objects. You can refill your lantern at a well, but what if you swing your cane at it? Things like that–none of which are implemented yet. That’s next, along with a new set of test levels, I think.
Controls on the game page are updated to reflect the new abilities. Let me know if you think this is a fun way to play. Thanks for reading and thanks for playing!
Files
Get Lamplighter [Prototype]
Lamplighter [Prototype]
Light the dungeon and try not to get eaten by its indiscriminate denizens!
Status | Prototype |
Author | joedaywalt |
Genre | Adventure |
Tags | 2D, Action-Adventure, Dark, Dark Fantasy, Dark Humor, Pixel Art, Singleplayer, Top Down Adventure |
Languages | English |
More posts
- 0.0.27 - some UI and AI fixes, plus some other polishDec 31, 2021
- 0.0.24 smoothed out transitions, plus a tiny sprite changeDec 16, 2021
- 0.0.19 adds a timer bonusJul 28, 2021
- 0.0.18 gets rid of the no-fuel softlock!Jul 21, 2021
- 0.0.17, which has new levels and more!Jul 14, 2021
- 0.0.15(16) has new controls, enhanced bat AI, and more!Jul 03, 2021
- 0.0.14, where the interactions ramp up a bitJun 23, 2021
- 0.0.12 New Gameplay Pt 1 - Continuous Fuel BurnMay 21, 2021
- 0.0.11 - Gamepad interaction prompts and including the TPL fileMay 13, 2021
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