0.0.24 smoothed out transitions, plus a tiny sprite change
Alright, so I pushed like three or four versions recently, each with a few small changes–and then fixes to the previous versions where things broke.
Big fix in 0.0.24 specifically is that if you get a game over, the retry option works properly.
Other than that, I smoothed out the screen transitions everywhere with fades to and from black. I also added a loading indicator. Level load now starts when the fade starts (when the level exit is hit, the retry option is selected, etc.).
Finally, I added an additional highlight to the player’s hood. This will shine in the dark, like the player’s eyes, when out of fuel. The goal here was to make it easier to see yourself in the dark when facing up.
With some of those smoothings-over out of the way, and while I’m on winter break, I might spruce up the way scoring is tracked between levels. The new fades kind of truncate the bonus fanfares, and I think it would be cool to track it as a paystub/invoice/receipt kind of thing to emphasize the job theme. What do you think?
Thanks for playing!
Files
Get Lamplighter [Prototype]
Lamplighter [Prototype]
Light the dungeon and try not to get eaten by its indiscriminate denizens!
Status | Prototype |
Author | joedaywalt |
Genre | Adventure |
Tags | 2D, Action-Adventure, Dark, Dark Fantasy, Dark Humor, Pixel Art, Singleplayer, Top Down Adventure |
Languages | English |
More posts
- 0.0.27 - some UI and AI fixes, plus some other polishDec 31, 2021
- 0.0.19 adds a timer bonusJul 28, 2021
- 0.0.18 gets rid of the no-fuel softlock!Jul 21, 2021
- 0.0.17, which has new levels and more!Jul 14, 2021
- 0.0.15(16) has new controls, enhanced bat AI, and more!Jul 03, 2021
- 0.0.14, where the interactions ramp up a bitJun 23, 2021
- 0.0.13, which took longer than expectedJun 13, 2021
- 0.0.12 New Gameplay Pt 1 - Continuous Fuel BurnMay 21, 2021
- 0.0.11 - Gamepad interaction prompts and including the TPL fileMay 13, 2021
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