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Convergence Compulsion
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Devlog
v1.8.0 - New menus! Check them out!
December 15, 2020
by
joedaywalt
First update in a while, but here it is: new menus! Check the patch notes here: https://joedaywalt.games/games/convergence-compulsion/patch-notes And keep an eye out for a devlog (at the website above...
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1.7.X - The Halloween Event has Ended
November 09, 2020
by
joedaywalt
#release
UPDATE: 1.7.1 fixes an uncommon and low-impact error that popped up sometimes during the game’s shutdown sequence. Thanks to Eric H. for reporting this! With version 1.7.0, the Convergence Compulsio...
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CC Now has a Free Demo Version!
November 02, 2020
by
joedaywalt
Just like the headline says: there’s now a free demo available for Convergence Compulsion . In the demo, you get to play up to your 28th match, and some features are removed: secrets, local achievem...
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Convergence Compulsion's Halloween Event Begins
October 26, 2020
by
joedaywalt
2
UPDATE: Version 1.6.1 fixes a crash when you unlock achievements. Also, the character menu starts on the character you’re playing as. Today marks the start of the Convergence Compulsion Halloween ev...
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v1.5.0 New Music!
October 15, 2020
by
joedaywalt
Hi again! This weeks release brings mostly one big front-facing change: new music! There’s couple of other smaller changes, too. Read about them at the link below. And get ready for the Halloween ev...
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v1.4.0 brings treasure and persistent secrets
October 01, 2020
by
joedaywalt
#release
After a bit of a delay, v1.4.0 is up and ready for you! One of the big additions is the treasure box, which is a fun, new way to score points that gives you a choice: score a little bit now for a chan...
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v1.3.4 Some fixes and a music tweak
September 18, 2020
by
joedaywalt
Hey! Small update this week. Just some bug fixes and new music that plays when the waves crash in vertically! Read about the rest of the changes–and an update on Mac 64-bit support here ...
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v1.3.0 Brings Untold Secrets!
September 10, 2020
by
joedaywalt
This week’s update is a big one, but I can’t tell you all the details. It’s a secret! Quite a few secrets, even! There’s more to come, and you can get a head-start on the hunt by joining the m...
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v1.2.2 Some more visual tweaks
September 03, 2020
by
joedaywalt
The update this week is pretty small, just some cosmetic stuff–mostly with power-ups. Read all about it here . I ran into some API errors uploading this patch, so you might find the itch app doesn...
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v1.2.1 is out, fixes a rare control remap crash
August 30, 2020
by
joedaywalt
Hey! A small, quick update to the game, 1.2.1, is up now. There was a crash that had effected a small number of players on the CONTROLS menu. No longer! If you run into any problems when you play, ple...
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v1.2.0 UI & Performance Clean-up
August 28, 2020
by
joedaywalt
#release
This week, you’ll find the UI has a fresh, new look. The gradients are brighter and the font lines are cleaner. The game should perform better, too, mostly in the GPU department. The UI is pretty mu...
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v1.1.0 Global Wave Counter, Activated!
August 13, 2020
by
joedaywalt
1
#release
Just a couple of front-facing changes this week, though the background work was large. Full details here. Redid the music and the underlying music system. Added a global wave counter to the game’s w...
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v1.0.4 The Game is Out!
August 01, 2020
by
joedaywalt
#release, #accessibility
I'm a bit late posting one here, but Convergence Compulsion has launched! It's on sale for $2 to celebrate launch week! There's some cool new stuff from the last set of patch notes, which can be read...
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v0.7.0 Bug fixes + Steam features
July 16, 2020
by
joedaywalt
#release
The big thing I worked on this past week was getting Steam platform features in--which obviously doesn't mean a ton to you playing the itch.io release. It's all complete, though, which means back to m...
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v0.6.0 Local Stats Tracking Added!
July 09, 2020
by
joedaywalt
1
#release
This ended up being a surprisingly big set of changes. A couple of big features, and some minor cosmetic stuff--here's the details. The game now tracks stats locally. Including your total games playe...
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v0.5.4 (mostly) mobile bug fixes
July 02, 2020
by
joedaywalt
This week's release brings lots of aesthetic improvements and fixes: Menu selection particles are now a sweeping oval instead of the cloud (improves performance on most devices) Fixed some virtual sti...
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v0.5.3 Fixed the Android Splashscreen freeze
June 29, 2020
by
joedaywalt
1
This week's Android build had a hard-lock on the splashscreen when you load it up the second time (and after). Basically, the game was waiting for your device to sign in to Google Play, but the device...
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v0.5.2 A cosmetic bugfix
June 25, 2020
by
joedaywalt
1
There's a bugfix! When you got a new high score, the text wasn't supposed to stay there. So yeah, that's fixed. You score should return to it's tray-table-up-seat-back-full-upright position until you...
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v0.5.0 smoothing out performance
June 25, 2020
by
joedaywalt
#release
Some more subtle changes this week, but they add up to some good polish. Here's the list: High scores are now celebrated when you finally end your run. High scores will be reset, as I've moved the sto...
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v0.4.0/1 Android Ads and IAP
June 18, 2020
by
joedaywalt
1
#release
Hey, so this one probably isn't too exciting. The Android version now has ads. With the way mobile games are today, I know I can't count on folks to buy a game when there's so many free ones, so it se...
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v0.3.0 Google Play and some visual punch!
June 11, 2020
by
joedaywalt
Hi! Two big things this week--one for the Android players and one for everyone! First, Google Play leaderboards and achievements have been added. You should be able to log in to Google Play even from...
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v0.2.1 More remap polish
June 04, 2020
by
joedaywalt
Hi! It's Thursday again, and so I've uploaded some more changes for Convergence Compulsion! They all relate to the controller remapping experience, so let's list them off: The CONTROLS menu now shows...
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v0.2.0 Remappable Controls!
May 28, 2020
by
joedaywalt
1
#release, #accessibility
Convergence Compulsion now has remappable controls! I've been meaning to get this in for a while now--and there's still some more polish to add to the process--but I'm glad that the start is there. On...
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v0.1.1 Just a cosmetic bug fix
May 21, 2020
by
joedaywalt
1
I didn't get a ton of code work done this week because I was working on a workflow for those video release notes. I did resolve a tenacious cosmetic bug involving the way the background color changes...
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v0.1.0 Alpha is over; beta has begun
May 20, 2020
by
joedaywalt
I meant to get one of these going for the last release, but here, now, with the first beta release out, I've done it. Check out the video release notes for v0.1.0! As noted in the video, the main chan...
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v0.0.10 the shiny one
April 30, 2020
by
joedaywalt
1
I've got the last of the power-ups converted over this week. The rest of the time was spent on enhancing the look and feel of the game. It's really coming together! Converted the top-bottom power-up i...
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v0.0.9 menus are back on the menu
April 23, 2020
by
joedaywalt
1
#release
This week is mostly menu stuff, as April nears it's end and I hope to shift this thing into a beta soon. That won't mean much change in terms of patch schedule, but I'll be focusing on tuning the game...
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v0.0.8 brings more power-up tweaks and menu polish!
April 16, 2020
by
joedaywalt
1
This week's release features, most prominently, an updated menu system, along with some more reconsiderations on power-ups. There will certainly be more of both in the future. Here's the details. The...
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v0.0.7 which reconsiders power-ups
April 09, 2020
by
joedaywalt
1
#release
So I actually moved this week, but still managed to get some good work done for the game. It's mostly changes for power-ups, which were made easier by some of the tools dev I also accomplished this we...
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v0.0.6 is up! Check out the breakable obstacles!
April 02, 2020
by
joedaywalt
2
This week, I introduced to Convergence Compulsion something I think I'll be exploring a lot more deeply from now on: obstacle types. Apart from that, there's some bug fixes and some background changes...
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No release this week, but have a GIF!
March 26, 2020
by
joedaywalt
Hey, no release this week. I ended up moving up the move I was going to have to do at the end of next month. Should be able to post a new release next week. Here's a preview of something I'm working...
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v0.0.5 is out! Pretty much the game feel update
March 19, 2020
by
joedaywalt
#release
I ended up skipping on the delta timing stuff, for now, in favor of movement and collision enhancements. If you tuned into the dev streams this week, you already know that I think the game got 100x b...
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v0.0.4 Mac executable metadata update
March 13, 2020
by
joedaywalt
Nothing huge, just forgot to ever update some of the metadata for the mac executable since the rewrite. -__-...
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v0.0.3 Today! Movement, collision, and some bug fixes.
March 12, 2020
by
joedaywalt
I had planned to work solely on collision related changes this week, but ended up with a couple of other to-dos to-did. There's also some work that I couldn't break apart to get a partial release of i...
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v0.0.2 is out! Try out the new movement!
March 05, 2020
by
joedaywalt
I've been a bit sick this week, but I manage to get this week's update, v0.0.2, done today. There's two big things changed in this one: a bug fix and a gameplay change. Fixed a bug on mobile where the...
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A new look, a new price, and a new plan.
February 29, 2020
by
joedaywalt
#release
I'm excited to announce that Convergence Compulsion is being re-alpha'd. After letting this game lay dormant for a long while--and after trying to develop a few other ideas instead--I eventually re...
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