v0.0.5 is out! Pretty much the game feel update


I ended up skipping on the delta timing stuff, for now, in favor of movement and collision enhancements. If you tuned into the dev streams this week, you already know that I think the game got 100x better this week. Let me show you how!



Movement is completely redone. With physics!

After kicking around a few from-scratch attempts, I've reimplemented the way you move to use the physics engine that's packed with GMS2. Holy moley, did this make a difference! I hope you'll find the smooth acceleration and turning more effortless and fun to control.

Collisions have bounce to them (and unique sounds)

On top of the particle effects and audio flair I added last week, obstacles push back when you run into them now. They also make more varied sounds, related to the color of their particles and glow. Have fun lighting the place up and using the bounce to boost away from the off waves!

Added controller rumble support

PC Only, as limited by GMS2. It's on by default, and there's a menu option to turn it off. You should feel a rumble on obstacle hits and when carrying and deploying some power-ups. If you think I missed a spot, I'd love to hear about it! (Use the Give Feedback in-game menu!)

Added screen shake

Like rumble, on by default with a menu option to disable. Unlike rumble, supported on all platforms. Pretty much where there's rumble, there's shake, including on obstacle hits. Speaking of...

Play Testing Menu Changes

I removed the movement type picker because I reimplemented movement. I also added a setting to turn off screen shake specifically on "bounce, i.e. when you hit an obstacle. I like it on, myself, but am aware that it might be a bit much since you can hit obstacles pretty often. Please let me know if you end up preferring it off--if enough people do, I'll preserve the setting in the final game.

Mobile version particle updates

Particle effects on mobile are a bit different from the desktop version, now. Specifically, in order to speed up drawing, there are fewer particles drawn at bigger sizes. This change came directly from data, and the results reflected in the next round of analysis. You should see the improvement on your end too: more stable mobile frame rates.


Other than that, there are some minor changes to the menu system, including updated font rendering and what I hope is a smarter arrangement of options. The big thing, of course, is the physics-add. I really think you're going to have fun with this one! Plan for next week is to make blowing up obstacles more fun and to fix a weird menu bug that is going to take a slightly deeper rework of the system. Until then, catch you on stream, and I hope you have a good week!

Files

Android 18 MB
Version 0.0.5 Mar 19, 2020
Linux (64-bit) 12 MB
Version 0.0.5 Mar 19, 2020
MacOS (32-bit) 17 MB
Version 0.0.5 Mar 19, 2020
Windows 7 MB
Version 0.0.5 Mar 19, 2020

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