v0.5.0 smoothing out performance


Some more subtle changes this week, but they add up to some good polish. Here's the list:

  • High scores are now celebrated when you finally end your run.
  • High scores will be reset, as I've moved the storage from the regular data file to the encrypted one. There shouldn't be any resets after this.
  • Director obstacles now keep their state on the game over screen, i.e. if you get a game over with vertical waves, the director will stay vertical.
  • Obstacles spawn more smoothly now; they rise out of the screen and cast their shadow further as they do.
  • Upward waves don't have the weird banding anymore.
  • Particle system optimizations on mobile. This mostly means fewer and bigger particles to reduce draw time

This week I'll be prepping the Google Play release and *making a trailer*--finally! So yeah, the plan is July 1 the game should be public up there. Tell your friends! After that it's Steam, and then iOS. It's official. It's happening! Thanks for playing!

Files

Windows 7.1 MB
Version 0.5.0 Jun 25, 2020
MacOS (32-bit) 17 MB
Version 0.5.0 Jun 25, 2020
Linux (64-bit) 12 MB
Version 0.5.0 Jun 25, 2020
Android 18 MB
Version 0.5.0 Jun 25, 2020

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