Controls

You can use these in any combination, but basically the rows are "schemes" you might like.

MoveShootWipeExit
Numpad 8426Numpad 7Numpad 9Esc
Arrows
ZXEsc
WASDOPEsc
Gamepad D-pad or StickButton 1 (South)Button 2 (East)Back/Select

If you're not into the glitchy visuals, hit G.

About the Game

For this jam, I was a little concerned that I wasn't going to pick up on how to implement enough of the characteristics that are common to Michael's work, so I started from a game of mine that I felt was kind of close to a Broughlike already, then worked from there. 

The result is a version of my Convergence Compulsion that I pulled closer to his 868-HACK, hence the name. In CC, you score by touching the wave that matches your color. It's real-time and probably a bit too frantic too early. Instead of worrying about matching colors, I use one wave and the player position to decide how the game iterates. Match on a blank, you simply score. On the triangle and the plus, you gain the corresponding power-up, too. On an X, you take damage. Three hits and it's game over. Try to rack up a high score and exit the last level!

There's a little more to it than that, but where's the fun in spoiling it all? I hope you'll enjoy 028-WAVE!

Download

Download
028-WAVE.exe 94 MB
Version 2 2 days ago
Download
028-wave-macos.zip 63 MB
Version 2 2 days ago
Download
028-WAVE.x86_64 69 MB
Version 2 2 days ago

Install instructions

MacOS: This isn't signed or anything, so you'll have to tell Gatekeeper or whatever it's called to let you run it--if that's even a thing. (I don't use Mac, but Godot can export to it, so I figured I'd try.)

Windows: I built this on Linux Mint, but it ran fine in wine. YMMV.

Development log

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